object Form1: TForm1
  Left = 182
  Top = 127
  Margins.Left = 5
  Margins.Top = 5
  Margins.Right = 5
  Margins.Bottom = 5
  Caption = 'Bump Map'
  ClientHeight = 907
  ClientWidth = 1342
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -19
  Font.Name = 'MS Sans Serif'
  Font.Style = []
  OnCreate = FormCreate
  PixelsPerInch = 168
  TextHeight = 24
  object GLSceneViewer1: TGLSceneViewer
    Left = 0
    Top = -14
    Width = 1349
    Height = 842
    Margins.Left = 5
    Margins.Top = 5
    Margins.Right = 5
    Margins.Bottom = 5
    Camera = GLCamera1
    Buffer.BackgroundColor = clBlack
    Buffer.ShadeModel = smFlat
    FieldOfView = 161.915008544921900000
    PenAsTouch = False
    TabOrder = 0
  end
  object CheckBox1: TCheckBox
    Left = 560
    Top = 840
    Width = 226
    Height = 58
    Margins.Left = 5
    Margins.Top = 5
    Margins.Right = 5
    Margins.Bottom = 5
    Caption = 'Bump mapping'
    Checked = True
    State = cbChecked
    TabOrder = 1
    OnClick = CheckBox1Click
  end
  object CheckBox2: TCheckBox
    Left = 28
    Top = 840
    Width = 254
    Height = 58
    Margins.Left = 5
    Margins.Top = 5
    Margins.Right = 5
    Margins.Bottom = 5
    Caption = 'Light 1'
    Checked = True
    State = cbChecked
    TabOrder = 2
    OnClick = CheckBox2Click
  end
  object CheckBox3: TCheckBox
    Left = 294
    Top = 840
    Width = 254
    Height = 58
    Margins.Left = 5
    Margins.Top = 5
    Margins.Right = 5
    Margins.Bottom = 5
    Caption = 'Light 2'
    TabOrder = 3
    OnClick = CheckBox3Click
  end
  object GLBumpShader1: TGLBumpShader
    BumpMethod = bmDot3TexCombiner
    BumpSpace = bsObject
    BumpOptions = [boDiffuseTexture2]
    SpecularMode = smPhong
    DesignTimeEnabled = False
    ParallaxOffset = 0.039999999105930330
    Left = 152
    Top = 16
  end
  object GLCadencer1: TGLCadencer
    Scene = GLScene1
    OnProgress = GLCadencer1Progress
    Left = 112
    Top = 16
  end
  object GLScene1: TGLScene
    Left = 24
    Top = 16
    object GLLightSource2: TGLLightSource
      ConstAttenuation = 1.000000000000000000
      Position.Coordinates = {0000000000000000000040400000803F}
      Shining = False
      SpotCutOff = 180.000000000000000000
    end
    object GLLightSource1: TGLLightSource
      ConstAttenuation = 1.000000000000000000
      Position.Coordinates = {0000004000000040000000000000803F}
      Specular.Color = {F5F4F43E9796163FE0DF5F3F0000803F}
      SpotCutOff = 180.000000000000000000
    end
    object GLCube1: TGLCube
      Scale.Coordinates = {00000040000000400000004000000000}
    end
    object GLCamera1: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 67.000000000000000000
      TargetObject = GLCube1
      Position.Coordinates = {0000004000000040000000400000803F}
    end
  end
  object GLMaterialLibrary1: TGLMaterialLibrary
    Left = 72
    Top = 16
  end
end
